So, in today’s stream, we got info ‘bout the new trial deck, and the new booster. I’ll get to it, but first off:
WHERE’S MAH FENRIR/WOLF BOI !?
Bushi, I swear, give Fenrir support, or else…………………………………………………………………………………………………
Okay, that aside, we got great info today!
G TD 13: Ruler of the Evil Eye (Reference to Shiranui, duh.)
Release Date- June 9, 2017
Main noice thingies:
Starting with Ruler of the Evil Eye, the following changes:
There will be 2 copies of a G Guardian
Trump Cards are included along with important reprints
Randomly inserted FOIL cards
Price increases from 1100 Yen to 1300 Yen
Starter Sets are being discontinued apparently, and instead Card Sleeves and Deck Holders will be released the same day as the Trial Deck.
Yep, those are the new changes starting from this trial deck. The 2 G Guards are great, also trump cards reprints. See, clearly it says reprints. So, we can expect main cards like Noroi, OG Shiranui, hell, even Atagolord could be reprinted. Goddamn it Bushi! You had one job. Yep, there’s only one reprint, which is the stride fodder. But still, I want a Shiranui reprint! The stride fodder is reprinted at four, WITH ALT ART. Goody-goody. But, the price increased by 200 yen. Also, now the TD comes with random foils, so collect four copies of each foil TD card, and you get a full foil deck. No starter sets now, so no JPN-only Starter set reprints. Or sleeves, or deckboxes. Instead, there wil be a simultaneous release.
So, new TD is great. It has the new Shiranui. What in the actual hell Bushi ?! I mean, it’s okay, you need to sell your stuff, but the old Shiranui needed to be reprinted. He went over 40 bucks now. How the heck do you want people to buy the old guy ? You could have done this with the previous TDs, put Heavens Decree and Searing Boobs in the TD, but NOPE. You just put em in the Chara booster, and right now they are 40 bucks and 50 bucks respectively.
Now, I can’t talk about the new TD without talking ‘bout it’s star card, new Shiranui:
AUTO (VC): When your Ride Phase begins, you can choose 1 card from your opponent’s Drop Zone. If you choose it, your opponent Calls that card to (RC), and when that turn ends, that Unit is Retired. [Top Secret Ability]
So,wow ! Shiranui’s looking goooooood. But what’s this? Shiranui doesn’t have Afterimage?! OH.MY.GURGUIT. That’s bad. You just got a very, very bad treatme-
WTF ?! A new keyword ?!
Bushi, stop making these idiotic new things. All the previous support goes in the drain due to this. But please, change Oracle. No questions asked.
So, Nubatama gets a second keyword called Dominate. Nothing has been spoiled as of yet, but as time passes, the keyword will debut in the anime.
(Secretly opens the wiki but sees no future Kazumi fights)
Ah well, we’ll get new episode info from MonBushi. That’s all for the new Shira-
F**k that. I didn’t even talk about his revealed skill. During ride phase, he gives you the ability to revive one of your opponents unit from the drop. One word that describes this: Weird. So, is Nubatama trying to Granblue the opponent ? I am thinking that it assists Dominate in some sort of way. Only time will tell. Anything is possible with Bushi.
My try on Dominate: I think it will be a sort of skill like Reverse. How cool would it be to control your opponents’s units?!
The deck ratios :
It’s a 54 card Trial deck, having 4 G Units.
17 new cards and 1 reprint (The stride fodder)
The price is 1300 yen
Bushi made a very good decision this time. The TDs from now on will be half Legend Decks, and more people can be introduced to the game. Except people who wanna play clans which are not MC.
G BT11- Descent of the Rogue Deity
Release date- June 9, 2017
Shoutout to the people who know me on Reddit,
I’M ON A FREAKING POSTER!!!!!!!!!!!!!!!!
Let me just say, THAT NUBATAMA GUY IS FREAKING AWESOME. He looks badass and very, very cool. But this means that we probably won’t get a Shiranui Stride Fusion. Unless Shiranui became human. Which is possible, Bushi reigns king.
The set supports : Gear Cancer, Royal Paladin, Nubatama, Dark Irregulars, Kagero, Genesis and Cray Elementals.
Royals again? Four sets in a row?! Counting the TD, Character Booster, Set 10, Legend deck, and now the booster. I can’t take this much support for abs! Even though much of the support here will be Blasters & sons. Bushi, you could postponed the set 10 support and just merge it with this set, couldn’t you? But who’ll pass up the chance for Shion “Pretty Boy” Kiba to advertise that meh card Luminous Hope, eh? Kick that Hope out out, and go jazz hands with the one and only, Brave Lancer!
Although, this is not the point of this set. This set is Aichi’s set, no questions asked. Gancelot’s getting supported, boiz!(Even though I totally hate Aichi, Gancelot git gud.)Yep, the Solitary Knight is back in action!
Ah, that reminded me. WHERE THE F**K ARE YAH, SHOUMA!? How dare you abandon my Fenrir and go MIA?! Seriously, mates, I want Fenrir support. You can’t just hand over the reins to a waifu archer L. (even though she’s totally HOT). I think the waifu is a Stride, due to the following image.
Note how the new poster boi and a Kagerian dragon is shown with her, and not Shieldmaster and new Shiranui. This reconfirms that she is a Stride. I’LL TRANSCEND THE HEAVENS FOR FENRIR SUPPORT.(Please don’t kill me, J’aime Fenrir as a GODDAMN card.)PLS SUPPORT WOLF BOI!
On that topic, Blademaster’s getting a new form (which looks like a G3, cause it has only one blade), so it’s not impossible for Wolf Boi to get support. On Kagero’s topic, Shieldmaster exists now, so, Bladeboi won’t get much from it. Although the new Kagero Stride looks ABSOLUTELY EXQUISTE. I’m hoping that he’s not restricted.
Nubatama’s first main set support in the whole of G. Wow, I mean, Bushi always gives them some near broken stuff, and as a result, they get Denialed from support. I’m hoping for some good support, Bushi don’t disappoint me.
Dark Irregulars support is well timed. Finally Enishi gets his alternate Strider. Also, yay for Scharhrot support! I really want some good support, something that will make Scharhrot stand out from the rest of the builds (considering that most Scharhrot support is generic, and can be used in any build.), and ScharhrotDarkness will become a good build. It has to, it has my name after all!
MYSTERY FLARE SUPPORT?! Bushi’s definitely trolling now. Mystery Flare is the most luck dependent card in entire G. On hit, CB4 to reveal 4. If you reveal a G1, G2, G3 and G0, then you get an extra turn. Became more consistent due to Demiurge’s stacking. But a card from the same set, Heteroround killed it. Let’s see what happens now.
And yeah, the featured image has nothing to do with the decklist itself. That’s just clickbait.
I’m back with a decklist, this time for the great Fenrir !
Now, I really wanna share why I looked into Genesis, and specifically, Fenrir. Some months ago, I read the Magnus Chase books, and really decided to make Fenrir. This deck is personally my second best deck, as it requires both sense of timing and proper execution.
What is Genesis ?
Genesis is a clan which can be described as a blend of Dark Irregulars and Pale Moon, often with a mix of Oracle Think Tank. It was a sister clan to OTT, until Wiseman loop and Fenrir happened. Its main focus is mass soulcharging cards, and then mass soulblasting them for various benefits such as superior calling, drawing, power boosts, and much more.
Now, going to its keyword, Revelation. Revelation was brought out in G BT08. Revelation is an on call ability, which triggers on specific circles only, by which you can check the top card, and put it in your soul or keep it on the top of the deck. If you do the former, rest a unit. This helps to check whether the top card is a trigger or not, and if not, you can put it in your soul to increase chances of getting a trigger in your drive checks. One downside of the keyword is that you lose a booster or attacker via resting a unit, thus decreasing pressure. This cost is mitigated by the Fenrir G4, Tahro and Gelgja.
The decklist is :
Fetter Creator, Van (SV)
4 Mythical Destroyer Beast, Vanargandr
3 Mythical Hellsky Beast, Fenrir
2 Great Angel, Doom Brace
3 Beast-Slayer Military Deity, Tyr
2 Goddess of Seven Colors, Iris
2 Sky-dome Battle Maiden, Hanasatsuki
4 Mythic Beast, Fenrir
4 Goddess of Sunlight, Yatagarasu
4 Boulder Fetter, Gjoll
4 Battle Maiden, Kotonoha
3 Unappeasable Biter, Gleipnir
4 Goddess of Decline, Hel
4 Shackle Fetter, Gelgja
4 Mythic Beast, Skoll
2 Claimer Harry
4 Goddess of Youth, Hebe
4 Goddess of Sound Sleep, Tahro
2 Dreaming Dragon
4 Stake Fetter, Thviti
2 Battle Maiden, Kukurihime
One downside of Genesis is that it has a very small number of G Units, thus limiting options, and meaning that you have to play multiples of each card, despite it’s rarity.
The deck playstyle is actually straightforward, but only if you know your cards well. Our beater is Kotonoha, which becomes a powerhouses by soulcharging and more boosts if soulcharged with Revelation. We get draws from Gjoll, Hellsky Fenrir and Gleipnir, and can maintain a decent sized hand. For pressure, we have Vanargandr, which becomes even more formidable when combined with Revelation. For resource management, we have Dreaming Dragon, Harry and Hel (the CC PG).
Now, I don’t actually play the loop, but still, here is the Wiseman Loop
The Wiseman loop makes use of Angelic Wiseman, Hellsky Fenrir and the Revelation Stand, Tahro. This works best if you have low cards in the deck, like ten to twelve. So, assuming you have four Tahro in soul, at least five open CB and a lot of soul, more than twenty four, including the Tahros, you can use Fenrir’s skills to put five cards in the soul, and give a + 15k bonus to wiseman, and you have a 25k Wiseman. Then attack with him and use his skill to SB a Tahro, standing him. (Note : Standing again while attacking does not cancel the attack). Repeat until you have no Tahro in soul. This is a very fearsome loop, as you can attack more than four times for a 4ok+. Your opponent needs a lot of hand to guard against the loop. If you have Hati behind him, BOOM. Big numbers incoming. Then, after bottomdecking all your Tahros, attack with Vanguard for triple stands. I’m not going to calculate the total power on Wiseman though, better get a calculator.
However, Gears, Granblue, Kagero really mess up the loop, so be cautious.
Grade 3 :
Mythic Beast, Fenrir
[AUTO](VC) Generation Break 2:[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC). [AUTO](VC):During your turn, when your G unit Stride, Soul Charge (3), choose one of your vanguards, and until end of turn, it gets “[AUTO](VC)[1/Turn]:[Counter Blast (1)] When your card is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC).”.
Fenrir is one of the best Striders in game, in my opinion anyways, at least by the Stride skill. Also, he has great art, and I definitely like The Wolf. #MagnusChase !
His Stride skill is free, and you soulcharge three cards, and give a red text to the G Unit you Stride. The red text allows the Vanguard to superior call a unit from the drop, but it has to be a unit you soulblasted. Pretty wicked, considering you get all sorts of units in the soul which you require a lot. Also, the soulcharge powers up Kotonaha by 3k instantly, making her a 12k attacker.
Good calls from his skill are Gjoll, Kotonaha and Dreaming Dragon (only get him out if your deck is low.)
His passive GB2 costs three soulblasts, and by paying the cost, he gets a critical and a glory skill too. Was pretty good back when G-Zone was 8, but now, G Guardians have powercreeped him.
Still, Fenrir is a good G3 and you will want to ride him, as you are boosted by tons by just having him on VC.
Sunlight Goddess, Yatagarasu
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (9)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, and choose up to two of your «Genesis» rear-guards, and [Stand] them. [AUTO](VC):During the battle that this unit was attacked, when your «Genesis» guardian is put into the drop zone, put that card into your soul. This ability cannot be used for the rest of that battle. (If two cards or more are put into the drop zone at the same time, put one card into the soul) [CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
The other grade three of the deck. Yeah, I know most players run Wiseman for the loop, but I don’t like the loop much and Yatagarasu is pretty much a okay-ish backup. Of course, the new Fenrir from the upcoming set eleven will replace her, but uptil now, I’ve never encountered any problems with her. Misriding a 10k base unit is much bad than this. Yeah, she does not have a RG skill, but that is an argument for another day.
Her Limit Break skill costs soulblast nine, when she attacks, she can stand two of your rearguards, and draw two cards. This is even more effective: Soulblast two Tahro for her skill, and you instantly get two columns, fully charged, and the draws are also great.
Her second skill is also cool. If you use guardians for guarding her, she can put one of the guardinans in the soul. Only one, mind you though.This is great if you wanna get Tahros (which are kinda dead in the hand) to your soul, and ready for column stands next turn. A good point of this card is that it does not carry any GB restriction, meaning you can keep her as VG and your deck won’t be vanilla against rush decks. Then again, most cards do not have GB restricted effects. Hell, you can even rush with Revelation early game.
Grade 2 :
The actual cards that are great both early game and late game.
Battle Maiden, Kotonoha
[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards) [AUTO](RC):When your card is put into your soul during your turn, this unit gets [Power]+1000 until end of turn. Then, if it was put into your soul due to the effect of your revelation ability, this unit gets [Power]+1000 until end of turn.
Arguably one of the two best grade twos of the deck. She has Revealation, and a really good skil too.
The skill boosts her power by 1k for each soulcharged unit, and another 1k if soulcharged with Revelation. You already soulcharge three for Fenrir’s Stride Skill, making her a 12k attacker instantly. On Tyr turns, she hits 15k, 18k or 21k, depending on your drive checks. Combine her with Tahro and/or Stands, and you at least force your opponent to guard with two-three 10k shields.
Like I said, best card of the deck. Also, as her skill is not GB restricted, you can potentially go early game like me and get cards in to the soul. The target for resting should be Van, which is a good card too.
Boulder Fetter, Gjoll
[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards) [AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with “Fenrir” in its card name, you may pay the cost. If you do, until end of turn, this unit gets [Power]+4000, and “[AUTO](RC)[1/Turn]:[Soul Blast (3)] When this unit attacks, you may pay the cost. If you do, draw a card.”.
A glimmer clone, who is far to good not to use.Has Revealation? Check. Power boosts? Check. Draw power? Check. The second greatest card after Kotonaha, he is probably the only card which I don’t feel bad about riding. Probably because I can superior call him after soulblasting him.
His skill is on-call, by paying one counterblast, he gets 4k and a 1/Turn red text, but is restricted by GB1 and needs a Fenrir vanguard. His red text is on-attack, by paying three soulblasts, you draw a card. A combo I like to pull off is soulblast a Tahro to restand him midattack for another attack, or two Tahros to restand the whole column. You can get this off only once, cause it would be a dangerous loop if the red text was not 1/Turn.
You also can combine him with Gelgja’s soul skill, to get a 10k boost on him, but for that to happen, you’ll need to rest Gjoll via Revelation first.
His art’s cool too. And he’s only a R
Unappeasable Biter, Gleipnir
[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, Soul Charge (3). Then, if your card was put into the drop zone from your soul during this turn, draw a card.
Gleipnir is a very old time card, from set 4. The conditions for his skill to activate are the same as other Amber Clones: On-attack, if boosted, pay a CB and all that. He is the same.
His skill lets you soulcharge three, and then if you soulblasted before using his skills, you draw a card. Pretty good, considering that he soulcharges, but I will replace him with the RR G2 (it is coming, don’t ask me who) from set 11.
Grade 1 :
Shackle Fetter, Gelgja
[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards) [ACT](Soul):[Put this card on the bottom of your deck] Choose one of your rear-guards, [Stand] it, and it gets [Power]+3000 until end of turn. If you have a vanguard with “Fenrir” in its card name, Soul Charge (2), choose one of your units, and it gets [Power]+3000 until end of turn
Best grade one imo. He has great art and great synergy with Revelation too.
His skill activates in the soul. It is an ACT, so use your Revelations beforehand. By bottom decking him from soul, you can stand one of your rearguards, and give it +3k. Then, if you have Fenrir as VG, you soulcharge two and give another unit 3k. Not decking out is always helpful, and the additional SC helps boost up Kotonaha too. He should be your G1 ride target, ’cause it is always good to use Revelation on G2.
Good card overall, dead if you get him in the hand. But that is the reason I use Yatagarasu.
[AUTO](RC)[1/Turn] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, put that card on the bottom of your deck, and Counter Charge (1).
Harry is the only card that countercharges in the deck, and also helps in not decking out.
His skill is 1/Turn, when you soulblast, you can bottom deck that card and countercharge one. Useful when running low on CBs, but the deck does not use much CBs to make it worthwhile.
Grade 0 :
In this segment, I will talk about two triggers and the starting vanguard
Fetter Creator, Van
[AUTO]:Forerunner [AUTO](RC):When this unit [Rest] due to the effect of your card, choose one of your units, and it gets [Power]+2000 until end of turn. [AUTO](RC) Generation Break 1:[Put this unit into your soul] When your drive check reveals a normal unit, you may pay the cost. If you do, draw a card.
Van is the new starter of the deck. He is purely here for becoming a scapegoat to Revelation and the draw.
His skill, when rested due to your card effects (Revelation, duh), he gives one of your units +2k. Early game power-ups are nice.
When your drive check reveals a normal unit, by putting him in the soul, you draw a card. Pretty useful skill, and the draw helps too.
You can replace him with Leyding, but I feel that Van is much more versatile and synergizes with Revelation. Too good not to use.
Goddess of Deep Sleep, Tahro
[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards) [AUTO] Generation Break 1:[Put this card on the bottom of your deck] When this card is put into the drop zone from your soul, you may pay the cost. If you do, choose one of your rear-guards, and [Stand] it.
Another Broken Stand trigger. His skill is when soulblasted, by bottom decking her, you stand one of your rearguards. Infinitely better with Revelation and some good cards. Who doesn’t like multiattacks ?
But she is a dead card in hand, so get her to soul no matter what
[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if ten or more cards were returned, draw a card.
A card you definitely want to use if you don’t wanna deckout. His skill triggers at the end of the turn. By top decking him, return all your drop zone to deck, and shuffle. If you return more than ten, draw a card. Good things come in C rarity, don’t they?
The best time you want to use this card is if you have less than ten cards in the deck.
The G Zone :
One of the cons of Genesis is that it has a very small card pool, at least for grade fours. But, we still have some good units.
Beast-Slayer Military Deity, Tyr
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Soul Blast (3)] Look at the top card of your deck, put it on the top or bottom of your deck, and until end of turn, this unit gets “[AUTO](VC):When your drive check reveals a grade 1 or greater card, you may Soul Charge (3).”.
Yep, I love Tyr. He sets up the soul so hard that it’s not funny
His skill is once per turn, by soulblasting three, he gets red text that allows him to soulcharge three when you drive check don’t drive check a grade zero.
Now, what makes this card so good ? The fact that it sets up your soul is nice, but you can also get in key units like Gelgja, Tahro and even dreaming Dragon, so that you have chances of surviving without decking out. Even more, you pump up Kotonoha with +12k (assuming you drive checked three non-grade zeroes, and 3k with Fenrir). Anyways, you will probably use him only once per game, mainly because he has fulfilled his purpose of filling the soul.
He can really set you up for a finisher turn, on either Hellsky or Vanargardr, as now, you will have a big soul and low amount of cards in deck.
Mythical Hellsky Beast, Fenrir
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [CONT](VC) Generation Break 2:Your rear-guards’ revelation ability changes to “[AUTO]:When this unit is placed on (RC), look at two cards from the top of your deck, search for up to one card from among them, put it into your soul, and put the rest on the top of your deck in any order.”. [ACT](VC):[Counter Blast (1) & Soul Blast (3)] You may draw a card. If you do not, put up to one card from the top of your deck into your soul, choose one of your rear-guards, and that unit and this unit get [Power]+3000 until end of turn.
The grade four form of Fenrir.
His first skill changes Revelation to : When placed on RC, you check the top two, put one in the soul and other on the top. The ability gets rid of the downside of Revelation, which is the resting, and allows you to check the top two.
His second skill, by paying a counterblast and three soulblasts, you can either draw a card or soulcharge the top card. If you do the latter, choose a rearguard, and they both get +3k. Another vital piece in the Wiseman loop.
Now, how do we use these ability to the fullest ?
First, you need to have the G3 Fenrir as vanguard (and GB2). Then stride into this guy. Call a unit with Revelation (preferably Kotonoha); use her skill to check the top two, and put one normal unit in the soul. If the other unit you top decked is a normal unit, use Fenrir’s second skill to either draw it or soulcharge it (Soulcharge is better; more power to Kotonoha) thus increasing trigger chances. Then use the red text given by G3 Fenrir to call another unit with Revelation, and repeat the above. If you get a trigger unit, keep it there and keep using more Revelation units to to soulcharge all your normal units, thus having only triggers in the deck. Instant wincon, while also pumping up Kotonoha.
So, this is another thing I do post first-Strides. While Fenrir is not a finisher, he helps plenty by removing normal units from the deck. But, he is ferocious if you have pushed your opponent to five damage, as mostly, all your drive checks will be triggers. The best I got was when I faced some one on four damage, used Revelation twice to get out two normal units, and was a three to pass. First Drive check? Critical. Second Drive check? Critical. Third Drive check? Critical. THE REAL FORM OF HELL.
For all those who don’t believe :
Mythical Destroyer Beast, Vanargandr
[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 2 (Active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named “Mythical Destroyer Beast, Vanargandr” from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets “[AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order.”.
Another finisher of the deck. Vanargandr is really good, provided you have not ended the game before using him.
His skill is generation break two, when he attacks, for a persona flip and six soulblasts, he gets the red text. The red text is, before he drive checks, he checks the top four, and then you arrange them accordingly. He is especially useful when the opponent is at five damage and you are sure that you have triggers in the deck. If you do not get any triggers, you can bottom deck the cards, hoping to get triggers.
Now, I do not use him for trigger stacking, although that is a very powerful thing, I use him to soulblast my four Tahros which are in the soul to stand two columns, thus making more attacks and bottom decking all the Tahros. Thus you can have up to six attacks with him, not including trigger effects from drive checks.
I will not talk about Doombrace, because he is mostly a filler G Unit.
G Guardians :
Sky-dome Battle Maiden, Hanasatsuki
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down. [AUTO]:When this unit is placed on (GC), choose one of your rear-guards, and if you have a card with the same card name as that unit in your soul, this unit gets [Shield]+10000 until end of that battle.
Hanatsuki is the G Guard from set 8. When placed on GC, if you have a card in the soul with the same name as a rearguard, she gets +10k shield. Easy-peasy.
The shield gets better as the game progresses, and thus your defense increases.
Goddess of Seven Colors, Iris
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down. [AUTO]:When this unit is placed on (GC), choose up to three cards from your drop zone, and put them into your soul. If three cards were put, this unit gets [Shield]+5000 until end of that battle.
Iris is another great G Guard. When placed on GC, she puts three cards from drop into the soul. Great skill. All your soulblasted units or heal triggers go to your soul for soulblasting next turn. Great card. And if the new Fenrir has a GB2 similar to Gavrail’s, it’d be even powerful.
So, this is my Fenrir deck.
Early game: You want to get Gelgja, Gjoll to the soul as fast as possible. Plop Kotonaha down for early game beatdown. Get normal units in the soul as much as possible before first Stride. Main ride mostly should be Fenrir.
First Stride, Tyr only. Soulcharge half the deck to the soul. Do not go for triggers first Stride. Genesis works best late game.
On second Stride turn is where you get serious. Go into Fenrir or Vanargandr. This depends on you, and how fast you wanna end games. Mostly get a Dreaming Dragon to RC now, and start soulblasting triggers from the soul. Only triggers, mind you. Normal units stay in the soul. Get out your Tahros for multiattacks, and use Dreaming Dragon at turn end to replenish the deck with triggers. End games with Fenrir or Vanargandr.
Todays card of the day features a Genesis Heal retrain (and Witch support too?)
Witch Queen of Big Achievement, Laurier
Fighters Collection 2017 – G-FC04/030 (RRR)
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down. [AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose two or more normal units with the same grade each from your drop zone and soul, up to a total of three cards, return them to your deck, this unit gets [Shield]+5000 for each returned card until end of that battle, and shuffle your deck.
The G Guard is okay. Its skill is GB1, by flipping a G Guard, choose two or more units from the drop and soul with the total being three of the same grade, and return them to the deck. She gets +5k shield for each unit returned this way.
Now, you can’t return triggers with her, restricting her to only normal units. But we still can send back perfect guards, stride fodders and other cards required in the deck. So, it is a 50-50 split for using her. Iris is still better than her, and Hanatsuki is kinda good too. You will have a maximum 30k shield with her though, making her more powerful than the other G Guards Genesis has. Anyways, guess I’ll replace a Hanatsuki with her.
Ah, almost forgot about the shuffle. The shuffle resets all your deck stacking, so be careful.
Good unit, all in all.
Witch of Big Bowls, Laurier
Fighters Collection 2017 – G-FC04/054 (RR)
(You may only have up to four cards with “HEAL” in a deck.) [AUTO]:When this card is discarded as a cost to call a “Witch Queen of Big Achievement, Laurier” from your G zone, you may put this card into your soul.
You thought I was going to talk about the card ? Ah well, when discarded to call Laurier G Guard, put her in the soul. Pretty good, though Murakumo needed this type of heal.