New Vanquisher-supporting cards revealed.

Hey! I’m not dead, sorry.

Umm… No I ain’t sorry. Scratch that

Anyways, new Thunderstrike cards out of the blue (not really),  and 1 of the previous reveals worth mentioning.

Firstly, the long due analysis on Plasmatron Dragon.


Plasmatron Dragon

Skill Breakdown:

[ACT](RC)[1/Turn] Thunderstrike 4(This ability is active when your opponent’s bind zone has four or more cards):[Counter Blast (1)] This unit gets [Power]+2000 for each card in your opponent’s bind zone until end of turn.

Yay! A Cloudmaster whose skill can be used each turn! As you know, Cloudmaster Dragon gains 2k for each bound card and restricts intercepts only on-call. That alone killed it. A temporary card is not useful for the deck, as you lose out the pressure next turn, and thus needs replacement after a turn. The restrictions are kinda easy now; Raigeki 4 is kinda easy to get with all the binding the deck does now, and CBs are a joke, especially now that SPARKING, Hardrod and previously Vianne existed. All in all, a great card.

Oh yeah, doesn’t have GB. Early game looking good with Hardrod and this guy.

Also is a Common.

[AUTO] Generation Break 1:When this unit is placed on (RC), your opponent chooses a card from his or her drop zone, and binds it face up.

This is what is known as the “icing on the cake”. An already good card, and this skill is quite good too. On-call, GB1, binds a card from drop for free. I know what I said about on-calls, but free binding is always great. This is like Rockclimb but free. Damn, deckcrafting is getting harder with each new reveal. More on this at the bottom.

The new cards which were revealed today: Smash Boxer Dragon and  Strong Lightning Circular Blade, Gliselle (Damn that’s a big name).

God his art is sexy

Smash Boxer Dragon

Skill Breakdown:

[CONT](RC) Generation Break 1:During the battle that this unit boosted a unit with the thunderstrike ability, that unit and this unit cannot be chosen by the effects of your opponent’s cards.

Resist to an entire column on boosting a TS unit. No explanation needed.

OhwhoamIkidding. Narukami is so not known for hand advantage or field presence, and this guy helps in not getting annihilated by Advance Guard, Denial or in mirror fights. God, don’t you hate it when a 39k MAD is attacking, and a Denial Griffin pops out of the blue? Shocking (no pun intended, or I guess semi-intended), but that shit happens when you play sometimes. After Ziegenburg, of course you’ll see a lot of Kagero now. That’s for another day though.

I like this unit. Will play him, no questions.

[AUTO](RC) Generation Break 1 Thunderstrike 3(This ability is active when your opponent’s bind zone has three or more cards):[Put this unit into your soul] At the end of the battle that this unit boosted, if you have a vanguard with “Vanquisher” in its card name, you may pay the cost. If you do, draw a card, and Counter Charge (1).

The selling point on this card. Or just for me cause I’m really biased to Jeffery-ish units. Ya know, the Gold Paladin one?

Restricted by Raigeki 3 and GB1 (unfortunately, but we can’t be busted now.), after boosting, put him to soul, draw 1 and CC1. Exceptionally more good than SPARKING’s soulcharge as it is selective, while SPARKINGs TS4 is not selective. CC1 is good, but I doubt we’ll need more counterchargers when we have SPARKING, Hardrod and Vianne. The draw is always welcome.

I don’t know about you people, but I’m surely running it. N…no, it…it’s not for the art only.

Thunder Waifu!

Skill Breakdown:

[AUTO](RC):When this unit is attacked or chosen due to an effect of your opponent’s cards, your opponent chooses a card from his or her drop zone, and binds it face up.

Tit for tat. When this beauty is chosen or attacked by an opponent, like retires, paralysis, mirror bounds, etc. you in turn can bind a card from the drop. Like I said; an eye for an eye. Except I didn’t say that. XD.

I have to test her out.

[CONT](RC) Thunderstrike 5(This ability is active when your opponent’s bind zone has five or more cards):During your turn, this unit gets [Power]+9000, and “[ACT](RC)[1/Turn]:[Counter Blast (1)] If you have a vanguard with “Vanquisher” in its card name, choose one of your opponent’s (RC), and until end of turn, when this unit attacks a vanguard, this unit battles both the vanguard and the units on the chosen (RC).”.

Hot damnnnn. This is goooood. TS5, a previously dreamable requirement, now is very easily attainable. After attaining this requirement, she gains up 9k and another ACT skill, through which by paying one CB, you can attack the vanguard as well as a chosen rearguard when you attack a vanguard.

Sooo good. This is so Brawler-ish that I’m very happy for some Brawler-like support, even if it’s not direct.

Also the 9k is like 3 bound cards on a VOLTAGE turn, so that’s another plus point. 9/10

Oh, look. No GB. 10/10 12/10.

Wow, so may good cards are out now. I have to test them.

Also, I can’t say that I’m gonna be online anywhere, either on Reddit or Discord. So if you wanna talk to me, PM me on Reddit at u/ScharhrotDarkness, and I’ll ping in to you if I log in once in a blue moon.

Thanks for reading!


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s