Dragonpedia: Vanquisher Version

In today’s weekly bites, we got the official reveals of the new Vanquishers an a new starter. Thus Vanquisher is the first strider to officially have three shockingly different strides. One is rearguard dependent (VOLTAGE), one is purely vanguard focused (VMAX), and the newest one is a fusion of both: VBUSTER.

A. Dragonpedia Archive Listings:


Name: Conquering Supreme Dragon, Dragonic Vanquisher “VBUSTER”

Status: Stride

Title(s): Conquering Supreme Dragon; VBUSTER

Set: G BT12

Race: Thunder Dragon

Clan: Narukami

B: Skill Breakdown:

[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses one of his or her rear-guards and one card from his or her drop zone, and binds them face up. If the number of your rear-guards is greater than the number of your opponent’s rear-guards, choose up to three of your units, and they get [Power]+3000 until end of turn.

Hmm, so the first skill is quite interesting. For a soulblast and a persona flip, you can potentially bind off two units, giving you a good edge on various previous problems that involved having a good first stride and also sets up further turns.

We’ve never had anything that binds two cards straight forward, without, ya know, having any on-hit restrictions (Zorras, VOLTAGE), or Thunderstrike restrictions (Voltechzapper). So people, we have ourselves quite a potent, powerful first stride right here.

If you are fighting a mirage clan such as Pale Moon, Granblue, etc. then you can get off one bind from the drop atleast.. The 3k to three units is also pretty good for more power columns.

Also messes up drop zone reliant clans such as Granblue and Luard to some degree.

[CONT](VC) Generation Break 3 Thunderstrike 7:All of the units in your front row get [Power]+5000, and this unit gets [Critical]+1/Drive+1.

The icing on the cake. It makes me so very happy. 5k to front row, combined with the previous skill’s 3k, makes a total of 8k boost to your selected units, which mostly will be front row units.

The critical is honestly great in the deck. You get so much pressure, it’s not funny. Wouldn’t be worth wasting him, but the Raigeki is high enough, so doesn’t matter.

The quad drive….hmm. X-Gallop was the first, followed by Rebellion, Gancelot, this guy, and…… I don’t remember others. Everyone X-Gallop now.

Jokes aside, VBUSTER’s quad drive gives us a bit more hand advantage, and is pretty aggressive with the crit as well.

C. Final Verdict:

Dum, dum, dum!

10/10 great card.

I highky recommend you to get 4 of him. He outclasses every other first stride for Narukami, and also is useful in EVERY SINGLE Narukami build.

The art is fucking sexy also.

A. Dragonpedia Archive Listings:


Name: Dragonic Vanquisher “SPARKING”

Status: Strider

Title(s): SPARKING

Set: G BT12

Race: Thunder Dragon

Clan: Narukami

B. Skill Breakdown:

[AUTO](VC) Thunderstrike 4 (This ability is active when your opponent’s bind zone has four or more cards):At the beginning of your ride phase, Counter Charge (1) or Soul Charge (1), your opponent chooses a card from his or her drop zone, and binds it face up.

THIS. This is the skill we’ve been waiting for, albeit restricted by Raigeki 4 (Am I the only one who thinks Raigeki is cooler than Thunderstrike?)At the beginning of the ride phase, you can CC1 or SC1. This alone makes this guy a must run as a main. Vanq decks can be quite CB heavy if not managed properly, and VBUSTER and Fatine (Idk why I mentioned her) use soul, which may add up to a lot . So, resource management is always welcome. The bind from drop is also quite good, as one bind = 3k on VOLTAGE turns, and attaining Raigeki 7 is also a thing.

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, your opponent chooses a card from his or her drop zone, and binds it face up. Then, if the G unit you Stride has the thunderstrike ability, your opponent chooses one of his or her rear-guards, retires it, and binds it face up.

The on-stride is pretty solid too. More bind from drop = more headache to dropzone dependent decks. Very plain, straightforward and AWESOME skill we deserved.

Moving on. The other part activates when you Stride a Thunderstrike unit. Then you can retire and bind one rearguard. This part of the skill can be only used with three units right now: VMAX, Voltechzapper and VBUSTER, the Three Vs. So the probability of you getting off this skill is a tad low, although I do appreciate it. Two binds for one CB is good. Also helps boost up the Raigeki count faster.

C. Final Verdict:


Insta 4-off. No questions asked. Although I do lose out on original’s defensive GB2, this guy is on another level altogether.

Art’s great too. Vanquisher always looks good.

A. Dragonpedia Archive Listing:


Name: Hardrod Dracokid (seriously Bushi?)

Status: Forerunner

Title(s): N/A

Set: G BT12

Race: Thunder Dragon

B. Skill Breakdown:

[ACT](RC):[[Rest] this unit] Your opponent chooses a card from his or her drop zone, and binds it face up. If he or she could not bind a card, you Counter Charge (1), choose one of your units with the thunderstrike ability, and it gets [Power]+3000 until end of turn.

HOLY THUNDER. An actually god-awesome, no GB restricted unit, and that too spammable AF. Damn, Bushi, if this is the support you promised us, then I hope that Bushi maintains the norm now.

This outclasses Ascetic and Wildrun by a long shot. So much bind power, and resting>retiring anytime, anyday. Starts usage from turn one in theory. It’s a win-win either way: You CC1 and give 3k to a Raigeki unit if your opponent can’t bind, although the game flow dictates both players to have some sort of drop zone presence, more if it relies heavily on drop (I know I’ve mentioned it for about three times by now, bear with me.)

[ACT](RC) Thunderstrike 4 (This ability is active when your opponent’s bind zone has four or more cards):[Counter Blast (1) & Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn. Your opponent chooses one of his or her rear-guards, retires it, and binds it face up.

The other skill is something I personally would not use, but it exists, so yeah. By Raigeki 4, by paying a CB and putting it to soul, your opponent retires and binds a unit, and also gives 3k to a unit. Not worth much, I rather like the first skill, but this skill is very good too.

C. Final Verdict:

10/10 Full marks.

A 4 off starter for me. His usability is too high for me to ignore

Sometimes, Bushi messes up bad. But I guess it really wanted to rectify this mistake, and they fulfilled their promises to us, that Thunderstrike will get a massive boost.

Thanks Bushi,

Question of the Day: What is cooler? Raigeki or Thunderstrike? Let me know in he comments!

That’ll be it for today. Have a good day people.



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