[Decklist] Brave Altmile

So. break’s started and I tested out more Brave stuff. This is my new deck. This deck focuses a bit bouncing cards to hand

Staples :

g-chb01-005

Knight of Heavenly Decree, Altmile

[AUTO](VC) Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.
[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.
[AUTO](VC):During your turn, when your G unit Stride, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

  Heavenly Decree is the deck’s new MVP. He also has Brave. Makes triggering Brave easier, also is tad better than the OG Altmile. His On-stride is free, which helps the deck a lot, because previously, Altmile ate CBs like crazy.

Run him at 4

JPN Price : 2000 yen RRR; 4000 yen SP

Nope, not free of cost. Good backups to him are Orhan and OG Altmile. Run Orhan at 3 in a pure Brave build; OG at 4 in any Altmile deck.

G-CHB01-001-SGR.png

Holy Dragon, Brave Lancer Dragon

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3:[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, search your deck for up to three cards with the brave ability, call them to separate (RC), shuffle your deck, choose a card from your hand for each called unit, and discard it. (If your hand has less cards than the called number, discard all of them)
[AUTO](VC) Brave (This ability is active when you have three or less cards in your hand):When your unit attacks, that unit gets [Power]+3000 until end of that battle.

Brave Lancer. The best finisher of this deck. I run 2 of this guy, 1 as a second Stride (Airmile first) and other as a game ender. Normally, I never go into my second Brave Lancer, the first itself is very dangerous, if not game ending. Also you wouldn’t wanna have any cards in hand before this guy attacks, Shion-style. I mostly use Powercharge to bind my whole hand, or call my good cards on the field. Also, turns 9k attackers in to 12k attackers, and that’s without any boost or skills.

Definitely advise running 2 of him, 1 if budget.

JPN Price : 1000 yen GR; 1600 yen SGR

He’s not that costly. Actually, he’s the most usable of the 3 GRs. Inverno is more costly cause of waifu tax.

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Hopesong Angel

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, search your deck for up to one card with the brave ability, call it to (RC), and shuffle your deck.

Hopesong Angel is the best early game option this deck has. With him you can call Heavenly Decree to toy with you opponent. Also, he absolutely loves being my G2 ride. I run 2 of him.

JPN Price : 20 yen C

You can also have Starlight Violinist, because he is restricted to Brave calls only.

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Aerial Divine Knight, Altmile

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Choose a face down card named “Aerial Divine Knight, Altmile” from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets “[CONT](VC):All of your units in your front row get [Power]+3000.”. Then, if the number of face up cards in your G zone is 2 or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

Airmile is the number one option for a first stride. Sure, you lose out on the call and +5k, but your front row gets bumped up by 3k, right ? Also enables GB2 on first Stride, triggering Redon. I mostly Stride him first, then proceed into Brave Lancer to finish games. Run him at 4.

JPN Price : 1600 yen RRR; 1800 SP Set 8

G-CHB01-012.png

Knight of Ambuscade, Redon

[CONT](RC) Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):During your turn, all of the other units in your front row get [Power]+3000.
[AUTO]:When this unit is placed on (RC) due to an effect from cards, if you have a vanguard with “Altmile” in its card name, this unit gets [Power]+3000 until end of turn. Then, if you have a face up card in your G zone, choose a card from your hand, and you may discard it. If you do, this unit gets “boost” until end of turn.

Redon. What can I say about this card. Simply good. A continuous 3k boost to the front row, for free ?! Yeah, he requires GB2 and Brave, but thats easy now. He can also be called to the back row, and gets boost for a discard, if there is a face up card in the G Zone. I really think that he should have been the RRR instead of Albion, but him being RR makes him cheaper

JPN Price : 200 yen RR

Alectos synergizes well with him, making brave active at all times.

Running 3 because of space issues.

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Support Warlock of Damascus

[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone) Brave (This ability is active when you have three or less cards in your hand):[Retire this unit] At the end of your turn, you may pay the cost. If you do, draw a card, and Counter Charge (2).

The only means of countercharging in this deck, this card is a must. Run  2.

JPN Price : 150 yen

Don’t like that she retires herself.

Decision Time :

Starters :

   Resurgent Knight, Stius                        Marubaru                      Knight of Discipline, Alectos

Resurgent Knight, Stius:

[AUTO]:Forerunner
[ACT](RC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):[Put this unit into your soul] Choose up to one of your other rear-guards, until end of turn, that unit gets [Power]+5000, and “[AUTO](RC):At the end of your turn, return this unit to your hand.”

Stius has Brave, can bounce cards like PGs to hand. Cost-efficient, builds up soul. Overall a good unit.

JPN Price : 50 yen

Marubaru :

[AUTO]:Forerunner
[CONT](RC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):This unit gets [Power]+3000 for each of your other rear-guards with the brave ability.

Marubaru is the new starter from the set. Occasionally, I find myself using him a lot. If each of your rearguards are Brave units, he gets whooping 12k boost, making him a 16k booster. However, Stius is far better than him.

JPN Price : 20 yen

( Just look at his small wings and feet )

Knight of Discipline, Alectos :

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit into your soul] At the beginning of each battle phase, you may pay the cost. If you do, draw a card, and the brave ability of your cards will be always active until end of turn.
[ACT](RC) Brave (This ability is active when you have three or less cards in your hand):[[Rest] this unit] Choose one of your units, and it gets [Power]+3000 until end of turn.

Alectos is the new TD starter. He is good, cause he enables Brave all time. But it’s skill activates at the start of the battle phase. That means, you can’t activate main phase skills. He is good for CONT effects such as Redon. But he costs a CB. And in this deck, you can easily run out of CBs easily.

You can use any of the three starters, it’s up to personal choice. However, as this deck focuses a bit on bouncing cards, Stius is the better starter.

Backup G3 :

Blue Sky Knight, Altmile                                     Model Knight Orhan

Blue Sky Knight, Altmile :

[CONT](VC) Generation Break 2:During your turn, all of your units in your front row get [Power]+5000.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to two of your units, and those units get [Power]+5000 until end of turn.

OG Altmile. Run him for consistency. Altogether, he is not a bad unit, cause there’s not much difference between OG and Heavenly Decree, only this guy costs a CB.

Model Knight, Orhan :

[CONT](VC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):All of the units with the brave ability in your front row get [Power]+3000.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the brave ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Orhan is a good Brave unit. However, in an Altmile deck, you lose consistency if you misride this guy, as the Altmile name is required now. But, in a pure brave deck, he is good.He is a 14k vanguard on your opponents turn.

Definitely run Altmile, he is not a bad ride and guarantees that your G3 ride will be an Altmile.

Perfect Guards :

        Holy Knight Guardian              Security Knight, Regius                      Hope Keeper

Holy Knight Guardian :

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if there is a card named “Holy Knight Guardian” in your drop zone, choose a card from your damage zone, and turn it face up.

Holy Knight Guardian is the standard CC PG if there is another copy in the drop. Switch to it if you have problems managing resources. However it can be a bit slow, as you need to PG twice if you want to use her skill.

Security Knight, Regius :

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO] Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):When this unit is placed on (GC), if you have a vanguard with “Altmile” in its card name, Soul Charge (1). Then, if the number of cards in your hand is one or less, choose one of your units that is being attacked, and it cannot be hit until end of that battle.

Regius is the new PG introduced in the character booster. Great card, gives a soulcharge when in Brave (and, the soulcharge is necessary in the deck) and can potentially nullify an attack for free if you have 1 or less card in hand. Also it can counter VMAX, as well as Kaiser decks. Nothing more to be said.

Hope Keeper :

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO] Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):When this unit is placed on (RC), until end of turn, this unit gets [Power]+2000, and “[AUTO](RC):[Counter Blast (1)] At the end of your turn, you may pay the cost. If you do, return this unit to your hand.”.

Hope Keeper is also another PG. For a CB, it can bounce to hand, and as this is the purpose of the deck, she is a definite must

So, my PGs will be : 2 Regius and 2 Hope Keeper, so that I can tutor Hope Keeper if required, and bounce it to hand. Regius is my emergency guard, when I lose my hand against any opponent.

So, my decklist is :

Grade 0 :

x1 Resurgent Knight, Stius (SV)

x4 Knight of Flash

x4 Bringer of Dreams, Belenus

x4 Sarugal

x4 Knight of Pretty Sword
Grade 1 :

x4 Laurel Knight, Sicilus

x2 Knight of Powercharge

x2 Security Knight, Regius (PGG)

x2 Hope Keeper (PGG)

x2 Support Warlock of Damascus

Grade 2 :

x3 Knight of Ambuscade, Redon

x2 Counteroffensive Knight, Suleiman

x2 Knight of Flight, Danius

x2 Hopesong Angel

x2 Flying Swallow Knight, Claus

x2 Knight of Cast

Grade 3 :

x4 Knight of Heavenly Decree, Altmile (Main Ride)

x4 Blue Sky Knight, Altmile (Backup VG)

G-Zone :

x2 Blazing Sword, Fides

x2 Divine Knight of Godly Defense, Igraine (G-Guardian)

x1 Divine Knight of Lore, Selfes

x2 Holy Dragon, Saintblow Dragon (GB2 enabler)

x2 Holy Dragon, Brave Lancer Dragon (Finisher)

x2 Holy Dragon, Laserguard Dragon

x4 Aerial Divine Knight, Altmile (GB2 enabler and first Stride)

x1 Transcending the Heavens, Altmile (Secondary Finisher)

You should mostly go in for Heavenly Decree as your main ride, cause he’s free . First Stride either Saintblow or Airmile, for instant access to Redon or Regius. As a finisher, use Fides, Transmile or the great Brave Lancer.

Tips for a Brave Lancer Turn :

  • Use Powercharge to bind a big hand before attacking with Brave Lancer, to maximize potential.
  • Also, avoid Suleiman’s skill, as well as Redon’s , as they both discard from hand, and thus do not synergize well with Brave Lancer. Mostly use Claus for onhit bounce pressure, Danius for a brave strike (gets +1k for each brave unit) or even Knight of Cast for a boosted attack strength.

Alternative cards :

  • Instead of Knight of Cast, you can use Albion, as he can also bounce cards to hand. But Albion does not have Brave, and he also costs a SB. Up to personal preference
  • Escort Eagle is also good against control decks, but you will hardly have cards on RC if you play this deck, though.

That’s all for my decklist

Thanks for reading !

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4 thoughts on “[Decklist] Brave Altmile

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